Name : Rhedrick Gorveryc
Race : Dwarf
Sex : Male
Alignment : Lawful Neutral
Class : Traveler
Homeland : Qualaris
Marital Status : Single
Eyes : Brown
Hair : Reddish Brown
Height : 4'3"
Weight : 437
Age : 137
Armor: Chain Shirt

Weapons: Dwarven War Axe (1d10 x3), Dwarven Urgrosh (1d8/1d6 x3)

Garb : Travelers Cloak and Garb (shades of brown and tan)

Characteristics

Level 8   HP 88
Strength 18 4 Fortitude 5
Dexterity 16 3 Reflex 7
Constitution 17 3 Will 9
Intelligence 15 2 Initiative 7
Wisdom 17 3 Armor Class 17
Charisma 11   Melee Attack 10/5
Comeliness 14 2 Range Attack 9/4
Curiosity 15 2 Unarmed Attack 10/5

Intricate Maps (Lawful) Lawful travelers keep maps and records of everywhere they have been. It is impossible for a lawful traveler to get lost as long as she has something to draw with and something to draw on. A lawful traveler instantly recognizes any place she has been previously been. A lawful traveler moving through a place she has been can adjust to chance of a random encounter by 10% at will (minimum 5%). At level 9 a lawful traveler can adjust the encounter rate by 20% (minimum 0%) and her maps become so powerful that she will automatically see through any illusion that changes the appearance of terrain that she has been to when it was not under illusion.

Balance of the Land (Neutral) Neutral travelers can find balance with the land around them, this causes them to be intrusive without even trying and sense abnormal disturbances. All unintelligent animals have -6 to spot and listen checks to find the traveler even if she is not hiding or moving silently. Intelligent creatures and people suffer -4 on their checks. Party members have a similar effect at -1 for intelligent creatures and -2 for animals. At level 9 a neutral traveler can make a Wisdom check +2+traveler levels to sense that land or animals are being effected by magic even if no outside evidence exists against a DC equal to the spells save DC. If she beats the DC then she will be aware of the spell, if she beats the DC by 10 or more she can determine the strength and rough effect of the spell. A neutral traveler makes this check when encountering the animal or land and once every hour of exposure.

Feats

Long Distance Endurance +5 feet

Jack of All Trades

Improved Initiative

Lightning Reflexes

Critically Lucky

Abilities

Ambush Sense +6

Difficult Target +2, Terrain Defense At +1

Environment Survival +4, Good Samaritan Traveling Companion Iron Stomach

Special Movement, , Light Sleeper +4, Terrain Defense +1 Ambush Sense +3,

 

Skills

Ability Skill Mod Ability Mod Ranks Misc Mod
Balance Dex 6 3 3  
Bluff Cha 4   4  
Climb Str 7 4 3  
Diplomacy Cha 4   4  
Gather Information Cha 4   4  
Handle Animal Cha 4   4  
Heal Wis 8 3 3 2
Hide Dex 6 3 3  
Innuendo Wis 6 3 3  
Intuit Direction Wis 6 3 3  
Jump Str 7 4 3  
Knowledge (Architecture & Engineering) Int 5 2 3  
Knowledge (Geography) Int 6 2 4  
Knowledge (History) Int 6 2 4  
Knowledge (Local) Int 6 2 4  
Knowledge (Nature) Int 5 2 3  
Listen Wis 6 3 3  
Move Silently Dex 6 3 3  
Profession (black smith) Wis 6 3 3  
Ride Dex 6 3 3  
Search Int 5 2 3  
Sense Motive Wis 6 3 3  
Spot Wis 6 3 3  
Swim Str 7 4 3  
Tumble Dex 6 3 3  
Use Rope Dex 6 3 3  
Wilderness Lore Wis 6 3 3  

 

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