Size: |
Medium |
AC Bonus |
0 |
Skill Points |
+1/Level |
Weapon Focus |
Long Bow |
Base speed: |
Land 30 |
Hit Dice |
2d8 |
Attack Bonus |
+1/+2 |
Bonus Feat |
Keen Senses |
Strength: |
0 |
Dexterity: |
+2 |
Wisdom: |
0 |
Constitution: |
-2 |
Intelligence: |
+1 |
Charisma: |
0 |
Comeliness: |
+3 |
Initiative |
0 |
Curiosity |
+1 |
Fortitude |
+2 |
Reflex |
+1 |
Will |
-1 |
Hide |
+1 |
Listen |
+2 |
Search |
+3 |
Spot | +2 |
The Elves of Saivryth are another of the Jack of all Trades Races in the World of Saivryth. There are numerous Elven Kingdoms in the World of Saivryth, one of the most notable being Cerdrinal on the continent of Dhenthal, which is home to Merdressa Maltrees, Leader of the Arch Mage Council. The Elves of Saivryth follow many of the Gods of Saivryth, as well as Mother Lord Dorsissa Allashan, and Father Lord Illvoris Chashan.
Languages: You can speak, read,
and write Common and Elvish. Elvish is fluid, with subtle intonations and
intricate grammar. Elven literature is rich and varied, and their songs and
poems are famous among other races. Many bards learn their language so they can
add Elvish ballads to their repertoires.
Elven Traits (Ex): Elves
possess the following racial traits.
Darkvision. Accustomed to twilit forests and the night sky, you have superior
vision in dark and dim conditions. You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were dim light. You
can’t discern color in darkness, only shades of gray.
Low-light vision.
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and
magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining
semiconscious, for 4 hours a day. (The Common word for such meditation is
“trance.”) While meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become reflexive through years of practice.
After resting in this way, you gain the same benefit that a human does from 8
hours of sleep.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
COMBAT
Elves are cautious warriors and take time to analyze their opponents and the
location of the fight if at all possible, maximizing their advantage by using
ambushes, snipers, and camouflage. They prefer to fire from cover and retreat
before they are found, repeating this maneuver until all of their enemies
are dead.
Elf Weapon Training. You have proficiency with the longsword, shortsword,
shortbow, and longbow.
They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are
graceful and deadly, using complex maneuvers that are beautiful to observe.
Their wizards often use sleep spells during combat because these won’t affect
other elves.