Character Information:

Name:

Elyrith Meraris

Race:

Drow

Sex:

Male

Alignment:

Neutral

Class:

Privateer/Arch Mage

 Homeland:

 

Eyes:

Blue

Hair

Grey

Weight:

 

Height:

5'9"

Age:

 

Deity: Lashanna Kortalis (Ornalithan), Goddess of Magic

Weapons: Rapier (), Dagger ()

Armor: Leather

Garb: Traveler's Garb

Ship: Sea Sprite (Spell Ship)

 

 

 

 

 

 

 

 

 

  
Characteristics:
Level 15 8/7 Hit Points 149 d6/d8
Strength 16 3 Armor Class 15  
Dexterity 17 3 Fortitude 7  
Constitution 17 3 Reflex 10  
Intelligence 19 4 Will 9  
Wisdom 17 3 Initiative 3  
Charisma 17 3 Melee Attack 9/6 6/3
Comeliness 17 3 Ranged Attack 9/6 6/3
Curiosity 16 3 Unarmed Attack 9/6 6/3
Cantrips 8   Zero Level Spells 8  
First Level Spells 5 1 Second Level Spells 3 1
Third Level Spells 2 1 Fourth Level Spells 1  
Fifth Level Spells     Sixth Level Spells    
Seventh Level Spells     Eighth Level Spells    
Ninth Level Spells          

Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Dark vision out to 120 feet.

Spell resistance equal to 11 + class levels.

Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.

+2 racial bonus on Will saves against spells and spell-like abilities.

Feats:
Weapon Proficiency
Leadership +1
Athletic
Eschew Materials
Combat Casting
Combat Reflexes
Improved Unarmed Strike
Magical Aptitude
Quick Draw
Improved Disarm
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Abilities:
Fighting Sail
Smell of Gunpowder in the Mornin'
Born aboard
Deck-runner
Uncanny Navigation
Take 'em Alive
Animal companion
Steady Stance
Just Christened
 Letter of Marque
 Vulnerabilities (all)
Innate Magic
Aura Control
Moderate Magical Aura (+2)
Power Surge (+2)

 

 

 

 

 

 

 

 

 

 

 

 

Skills: 166

(6 ) Archmage

(10)Privateer

Ability Ability Mod Rank Misc Mod Skill Mod
Balance Dex 3 8   11
Climb Str 3 8 2 13
Concentration Con 3 6 (4) 9 (13)
Decipher Script Int 4 6   10
Diplomacy Cha 3 6   9
Gather Information Cha 3 8   11
Heal Wis 3 6   9
Intimidate Cha 3 8   11
Intuit Direction Wis 3 8   11
Jump Str 3 6   9
Knowledge (Arcane) Int 4 8   12
Knowledge (Geography) Int 4 6   10
Knowledge (Local) Int 4 6   10
Knowledge (History) Int 4 6   10
Knowledge (Tactics) Int 4 6   10
Listen Wis 3 6 2 11
Profession (Sailor) Wis 3 8 7 18
Search Int 4 6 2 12
Sense Motive Wis 3 6   9
Spell Craft Int 4 8 2 14
Spot Wis 3 6 2 11
Swim Str 3 8 2 13
Use Magic Device Cha 3 8 2 13
Use Rope Dex 3 8   11

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