Humans
of Saivryth
Helvarac
Size: |
Medium |
AC Bonus |
0 |
Skill Points |
4
+1/level |
Weapon Focus |
Long Sword |
Base speed: |
Land 30 |
Hit Dice |
3d8
+ 2 |
Attack Bonus |
+1/+2 |
Bonus Feat |
+1 at First Level |
Strength: |
+1 |
Dexterity: |
+1 |
Wisdom: |
+1 |
Constitution: |
+1 |
Intelligence: |
+1 |
Charisma: |
+1 |
Comeliness: |
+1 |
Initiative |
0 |
Curiosity |
+3 |
Fortitude |
+3 |
Reflex |
0 |
Will |
-1 |
Handle Animal |
+4 |
Ride |
+4 |
Bonus Feat |
Skill Focus |
The Humans of Saivryth are one of the four jack of all trade races, along with
the Elves, Half Elves and Hordelings.
They are one of the more numerous races with several Kingdoms around the
world. The Humans follow many of
the Gods of Saivryth as well as the Mother Lord Silis Nassell and the Father
Lord Jelvan Ellosian.
Languages: You
can speak, read, and write Common and one extra language of your choice. Humans
typically learn the languages of other peoples they deal with, including obscure
dialects. They are fond of sprinkling their speech with words borrowed from
other tongues: Elvish musical expressions, Dwarvish military phrases, and
so on.
Human Traits (Ex): Humans
possess the following racial traits.
Combat
Humans use sophisticated and flexible tactics against their opponents. The bulk
of human troops are infantry. Infantry units use long spears or other polearms
in massed groups. These units have the Tower Shield feat. (These units add a
tower to their equipment, gain +4 to Armor Class, and suffer a -2 to hit penalty
while employing the tower shield). Infantry use the aid another combat action to
both fight defensively and increase their chances to hit, increasing their
effectiveness battlefield. Some infantry units use the long spear's reach as
their primary defense. These units have the feat Weapon Focus (long spear).
Human infantry often forgo heavy armor for speed. These units have
the Endurance feat and employ forced marches, enabling them to move long
distances while maintaining their ability to fight at peak performance. These
humans fatigue enemy troops through days of marching and counter-marching,
giving them a tactical advantage on the battlefield.
Humans frequently employ horses in cavalry units. Mounted infantry use horses to
move quickly while avoiding fatigue, but do not employ the horses in actual
combat. Mounted archers use their mounts to harass the enemy with bows. Lancers
actively fight from horseback, using their devastating charge to break enemy
formations. Mounted archers and lancers employ the Mounted Combat feat. Lances
do double damage when used in a charge.
Archery units engage opponents at a distance. Archery units have the Weapon
Focus (longbow) feat. Many light infantry units specialize in
using javelins or slings.
Most humans are commoners, not warriors. Civilian humans usually take the Skill
Focus feat in their area(s) of expertise.
Return to the Ancestrial Court