Character Information:


Xixoghk Dramonalthian Akazure


Blue Dragon (Chromatic/Human)




Chaotic Neutral








Blue Black




35 Adult


Draigrassan Tohvass

Height: 6'
Size: Huge

Weapons:  Bastard Sword, Dagger,

Armor: Dragon Scale/ Scale Mail

Garb: Merc Uniform, Travelers Cloak,

Breath Weapon:  12d8 Line of Lightning
100 ft. 50 ft.
Frightful Presence DC: 23
Size Space/Reach* 1 Bite 2 Claws 2 Wings 1 Tail Slap 1Crush
Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8


A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

Bite: Bite attacks deal the indicated damage plus the dragonís Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.

Claw: Claw attacks deal the indicated damage plus 1/2 the dragonís Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a Ė5 penalty on the attack roll. (Many dragons choose the Multi attack feat to lessen this penalty to Ė2).

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragonís Strength bonus (round down) and are treated as secondary attacks.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragonís Strength bonus (round down) and is treated as a secondary attack.

Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragonís body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragonís breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they donít escape. A crush attack deals the indicated damage plus 1-1/2 times the dragonís Strength bonus (round down).

Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragonís space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragonís Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragonís breath weapon


Level 5   Hit Points 21d12  +105 +d10 321
Strength 27 8 Armor Class 17 28
Dexterity 10 - Fortitude 27  
Constitution 22 6 Reflex 16  
Intelligence 16 3 Will 20  
Wisdom 17 3 Initiative 0  
Charisma 16 3 Melee Attack 13 27
Comeliness 15 2 Ranged Attack 5  
Curiosity 8 -1 Unarmed Attack 13 +21/+37
Zero Level Spells 6   First Level Spells 6 1
Second Level Spells 4 1 Third Level Spells   1
Fourth Level Spells     Fifth Level Spells    
Sixth Level Spells     Seventh Level Spells    
Eighth Level Spells     Ninth Level Spells    

*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

Spell-Like Abilities: A dragonís spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragonís Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.

Other  Spell-Like Abilities: 3/dayóventriloquism (adult or older); 1/dayóhallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).

Create /Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creatureís possession must succeed on a Will save (DC equal to that of the dragonís frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.

Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragonís frightful presence) to detect the ruse.

Damage Reduction (Su): Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Age Speed Initiative AC Special Abilities Caster Level SR
Adult 40 ft., burrow 20 ft., fly 150 ft. (poor) +0 28 (Ė2 size, +20 natural), touch 8,
flat-footed 28
Ventriloquism 5th 21

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragonís age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragonís HD + dragonís Cha modifier) remains immune to that dragonís frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Feats: All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers


Uncanny Dodge
Keen Senses (Ex): A dragon se

es four times as well a human in shadowy illumination and twice as well in normal light.

dark vision out to 120 feet
Blind sense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon canít actually see still have total concealment against the dragon.
Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.
 Dead Men Are Poor Men
Veteran Warrior
Battle Tempered
Skills: 272 Ability Ability Mod Rank Misc Mod Skill Mod
Escape Artist          
Sense Motive          
Spell Craft          
Use Magic Device          
Zero Level Spells First Level Spells Second Level Spells Third Level Spells
Dancing Lights Alarm Darkness Cure Serious Wounds
Detect Magic Command Invisibility  
Ghost Sound Magic Missile Shatter  
Mage Hand Nystul's Magic Aura    
Read Magic Shield of Faith    

pdf copy of Xixoghk

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