|
Name: |
Xixoghk Dramonalthian Akazure |
Race: |
Blue Dragon (Chromatic/Human) |
Sex: |
Male |
Alignment: |
Chaotic Neutral |
Class: |
Mercenary |
Homeland: |
Vorsyn |
Eyes: |
Azure |
Hair |
Blue Black |
Weight: |
200 |
Age: |
35 Adult |
Deity: |
Draigrassan Tohvass |
Height: |
6' |
Size: |
Huge |
Weapons: Bastard
Sword, Dagger,
|
Armor:
Dragon Scale/ Scale Mail |
Garb: Merc Uniform,
Travelers Cloak, |
Breath Weapon: 12d8 Line of Lightning
|
Frightful Presence DC: 23 |
Size |
Space/Reach* |
1 Bite |
2 Claws |
2 Wings |
1 Tail Slap |
1Crush |
Huge |
15 ft./10 ft. (15 ft.
with bite) |
2d8 |
2d6 |
1d8 |
2d6 |
2d8 |
Combat
A dragon attacks with its
powerful claws and bite, and can also use a breath
weapon and
special physical attacks, depending on its size. It prefers to fight on
the wing, staying out of reach until it has worn down the enemy with ranged
attacks. Older, more
intelligent dragons are adept at sizing up the opposition and
eliminating the most dangerous foes first (or avoiding them while
picking off weaker enemies).
Bite: Bite
attacks deal the indicated damage plus the dragon’s Strength bonus.
A dragon also can use its bite to snatch opponents if it has the Snatch feat.
Claw: Claw
attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus
(round down).
The dragon also can use its claws to snatch opponents if it has the Snatch feat.
Claw attacks are secondary attacks, requiring a –5 penalty on the attack
roll. (Many dragons choose
the Multi
attack feat to
lessen this penalty to –2).
Wing: The
dragon can slam opponents with its wings, even when flying. Wing attacks
deal the indicated damage plus 1/2 the dragon’s Strength bonus
(round down)
and are treated as secondary attacks.
Tail Slap: The
dragon can slap one opponent each round with
its tail. A tail slap deals the indicated damage plus 1-1/2 times the
dragon’s Strength bonus
(round down)
and is treated as a secondary attack.
Crush (Ex): This
special attack allows a flying or jumping dragon of at least Huge size
to land on opponents as a standard
action, using its whole body
to crush them. Crush attacks are effective only against opponents three
or more size
categories smaller
than the dragon (though it can attempt normal overrun or grapple attacks
against larger opponents). A crush attack affects as many creatures as
can fit under the dragon’s body. Creatures in the affected area must
succeed on a Reflex
save (DC equal
to that of the dragon’s breath
weapon) or be pinned,
automatically taking bludgeoning damage during the next round unless
the dragon moves off them. If the dragon chooses to maintain the pin,
treat it as a normal
grapple attack. Pinned opponents
take damage from the crush each round if
they don’t escape. A crush attack deals the indicated damage plus 1-1/2
times the dragon’s Strength bonus
(round down).
Tail Sweep (Ex): This
special attack allows a dragon of at least Gargantuan size to sweep with
its tail as a standard
action. The sweep affects a
half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon),
extending from an intersection on the edge of the dragon’s space in any
direction. Creatures within the swept area are affected if they are four
or more size
categories smaller
than the dragon. A tail sweep automatically deals the indicated damage
plus 1-1/2 times the dragon’s Strength bonus
(round down).
Affected creatures can attempt
Reflex saves to
take half damage (DC equal
to that of the dragon’s breath
weapon
|
Level |
5 |
|
Hit
Points |
21d12 +105 +d10 |
321 |
Strength |
27 |
8 |
Armor
Class |
17 |
28 |
Dexterity |
10 |
- |
Fortitude |
27 |
|
Constitution |
22 |
6 |
Reflex |
16 |
|
Intelligence |
16 |
3 |
Will |
20 |
|
Wisdom |
17 |
3 |
Initiative |
0 |
|
Charisma |
16 |
3 |
Melee
Attack |
13 |
27 |
Comeliness |
15 |
2 |
Ranged
Attack |
5 |
|
Curiosity |
8 |
-1 |
Unarmed
Attack |
13 |
+21/+37 |
Zero Level Spells |
6 |
|
First Level Spells |
6 |
1 |
Second
Level Spells |
4 |
1 |
Third
Level Spells |
|
1 |
Fourth
Level Spells |
|
|
Fifth
Level Spells |
|
|
Sixth
Level Spells |
|
|
Seventh
Level Spells |
|
|
Eighth
Level Spells |
|
|
Ninth
Level Spells |
|
|
*Can also cast cleric
spells and
those from the Air, Evil,
and Law domains
as arcane
spells.
Spell-Like Abilities: A
dragon’s spell-like
abilities depend
on its age and variety. It gains the abilities indicated for its age
plus all previous ones. Its age category or its sorcerer caster
level, whichever is higher,
is the caster
level for
these abilities. The save DC is
10 + dragon’s Cha modifier
+ spell
level. All spell-like
abilities are
usable once per day unless otherwise noted.
Other
Spell-Like
Abilities: 3/day—ventriloquism (adult
or older); 1/day—hallucinatory
terrain (old
or older), veil (ancient
or older), mirage
arcana (great
wyrm).
Create /Destroy Water (Sp): A
blue dragon of any age can use this ability three times per day. It
works like the create
water spell,
except that the dragon can decide to destroy water instead of creating
it, which automatically spoils unattended liquids containing water.
Magic items (such as potions) and items in a creature’s possession must
succeed on a Will
save (DC
equal to that of the dragon’s frightful
presence) or be ruined. This
ability is the equivalent of a 1st-level spell.
Immunities (Ex): All
dragons have immunity to sleep and paralysis effects.
Each variety of dragon has immunity to one or two additional forms of
attack no matter what its age, as given in its description.
Sound Imitation (Ex): A
juvenile or older blue dragon can mimic any voice or sound it has heard,
anytime it likes. Listeners must
succeed on a Will
save (DC equal
to that of the dragon’s
frightful presence) to detect the ruse.
Damage Reduction (Su): Young
adult and older dragons have damage
reduction. Their natural
weapons are
treated as magic weapons for the purpose of overcoming damage
reduction.
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Adult |
40 ft., burrow 20 ft.,
fly 150 ft. (poor) |
+0 |
28 (–2 size, +20
natural), touch 8,
flat-footed 28 |
Ventriloquism |
5th |
21 |
Frightful Presence (Ex): A
young adult or older dragon can unsettle foes with its mere presence.
The ability takes effect automatically whenever the dragon attacks, charges,
or flies overhead. Creatures within a radius of 30 feet x the dragon’s
age category are subject to the effect if they have fewer HD than
the dragon. A potentially affected creature that succeeds on a
Will save (DC 10
+ 1/2 dragon’s HD +
dragon’s Cha modifier)
remains immune to that dragon’s frightful
presence for
24 hours. On a failure, creatures with 4 or less HD become panicked for
4d6 rounds and those with 5 or more HD become shaken for
4d6 rounds. Dragons ignore the frightful
presence of
other dragons. |