Character Generation Tables
When creating a Character for Saivryth, there are 7 Base Attributes or Ability
Scores. They are Strength,
Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Comeliness. You create these scores
by rolling 4d6 for each ability.
You do have the option of rerolling 1’s and 2’s.
You take the highest 3 numbers out of your 4 rolls and add them together.
This gives you the ability scores for you character.
Once you have those scores, you can use the charts below to adjust them
accordingly with the modifiers.
These scores are used throughout the game to enhance or detract from your Armor
Class, Hit Points and Skills for your Character.
Table: Ability Modifiers and Bonus Spells |
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Score |
Modifier |
Bonus Spells (by Spell Level) |
|
|||||||||
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
|
||
1 |
–5 |
Can’t cast spells tied to this ability |
|
|||||||||
2–3 |
–4 |
|
||||||||||
4–5 |
–3 |
|
||||||||||
6–7 |
–2 |
|
||||||||||
8–9 |
–1 |
|
||||||||||
10–11 |
0 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
— |
|
12–13 |
+1 |
— |
1 |
— |
— |
— |
— |
— |
— |
— |
— |
|
14–15 |
+2 |
— |
1 |
1 |
— |
— |
— |
— |
— |
— |
— |
|
16–17 |
+3 |
— |
1 |
1 |
1 |
— |
— |
— |
— |
— |
— |
|
18–19 |
+4 |
— |
1 |
1 |
1 |
1 |
— |
— |
— |
— |
— |
|
20–21 |
+5 |
— |
2 |
1 |
1 |
1 |
1 |
— |
— |
— |
— |
|
22–23 |
+6 |
— |
2 |
2 |
1 |
1 |
1 |
1 |
— |
— |
— |
|
24–25 |
+7 |
— |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
— |
|
26–27 |
+8 |
— |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
|
28–29 |
+9 |
— |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
|
30–31 |
+10 |
— |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
|
32–33 |
+11 |
— |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
|
34–35 |
+12 |
— |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
|
36–37 |
+13 |
— |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
|
38–39 |
+14 |
— |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
|
40–41 |
+15 |
— |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
|
42–43 |
+16 |
— |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
|
44–45 |
+17 |
— |
5 |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
|
Comeliness Attribute Adjustments
Attribute Score |
Str |
Dex |
Con |
Int |
Wis |
Cha |
|||
1-2 |
-3 |
-5 |
-5 |
-3 |
-3 |
-8 |
|||
3 |
-2 |
-3 |
-4 |
-2 |
-2 |
-5 |
|||
4-5 |
-1 |
-2 |
-1 |
-1 |
-1 |
-3 |
|||
6-7 |
0 |
-1 |
0 |
0 |
-1 |
-1 |
|||
8-11 |
0 |
0 |
0 |
0 |
0 |
0 |
|||
12-14 |
0 |
0 |
0 |
0 |
0 |
+1 |
|||
15-17 |
+1 |
+1 |
+2 |
+1 |
+1 |
+2 |
|||
18 |
+2 |
+1 |
+1 |
0 |
+2 |
+3 |
|||
18%-19 |
+2 |
+1 |
+1 |
0 |
+1 |
+5 |
|||
20-24 |
0 |
0 |
0 |
-1 |
0 |
+6 |
|||
25 |
-1 |
-1 |
-1 |
-2 |
0 |
+8 |
|||
26-29 |
-2 |
-2 |
-2 |
-3 |
-1 |
+10 |
|||
30 |
-3 |
-4 |
-5 |
-4 |
-3 |
+5 |
|||
Attribute Score |
Reaction Adj. to Cha. |
Effects of Comeliness score |
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*-16 and below * |
-32 |
Horrified or Repulsed, those viewing a being this offensive; turn away,
attempt to destroy it or are frozen in fear. If a being this uncomely is
also powerful, the reaction will be to escape or of awe (horror). If
both parties are evilly aligned, the effect is the same number’s
positive comeliness effects. |
|||||||
-15 to -9 |
-10 |
Disgust; evidenced by the tendency to look away, revile of the
individual, and general hostility are normal first reactions when
viewing something so grotesque. Under no circumstances will viewers
accept this being unless they are of evil alignment. In that case,
negative comeliness is seen as positive. |
|||||||
-8
to 0 |
-5 |
Aversion and a desire to be away from someone so ugly is the reaction of
most viewers. If given an excuse, those near the individual will be
hostile and openly aggressive; otherwise they will merely reject the
individual. |
|||||||
1
to 6 |
-2 |
Such a being is simply ugly. Reactions will be uneasy and a desire to
get away from such brutishness is possible. If given the opportunity a
hero’s charisma can offset the negative effect of this ugliness, but
this requires a fair amount of conversation and interaction. |
|||||||
7
to 9 |
-1 |
The homeliness of such a being will be such that initial contact will be
of a negative sort. The being’s reaction adjustment to charisma is one
tenth of the total comeliness (or -1). This negative feeling will not be
strongly evidenced. High charisma can quickly overcome the negative
modifier if conversation and interpersonal interactions transpire. |
|||||||
10
to 13 |
0 |
Plain to average in appearance. No effects on the viewer. There is no
reaction adjustment. |
|||||||
14
to 17 |
+3
to +4 |
Interest in viewing the individual is evidenced by those within visual
range. He is considered good-looking. The being’s reaction adjustment to
charisma is a quarter of its comeliness. Individuals of the opposite sex
will seek out such a being. They are affected by fascinate effects
unless their wisdom is more than 50% of this being’s comeliness. |
|||||||
18
to 21 |
+6
to +7 |
The beauty beings with this level of comeliness cause heads to turn. The
being’s reaction adjustment to charisma is a third of the attribute
score. Victims of the opposite sex will be under fascinate effects
unless their wisdom is a full two thirds of the attribute score. Those
of the same sex will similarly be under fascinate effects if their
wisdom is below one half the score. Rejection of harsh nature can cause
a spurned individual to have a reaction as if the comeliness total was
half of its actual positive total. |
|||||||
22
to 25 |
+11 to +12 |
The stunning beauty and gorgeous looks inherent in this level of
comeliness invoke effects similar those of lesser beauty (+18 to +21)
but people will actually flock around this being, follow it and
generally behave in some manner to attract their attention. The being’s
reaction adjustment to charisma is 50% of its comeliness. Fascinate
effects all whose wisdom is less than two thirds of the attribute score.
If an individual of the opposite sex is sought after by a being with
this level of comeliness, they are effectively under fascinate effects
unless their wisdom is at least 18. |
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26
and over |
+52 and up |
Unearthly beauty of this type can only be possessed by beings from other
plains; demi-gods, demi-goddesses, gods and strange godlike creatures.
The reaction adjustment to charisma is double the comeliness score.
Fascinate effects all beings whose wisdom is not at least 75% of
comeliness score, with the exception of those with wisdom of at least 19
(those are allowed a saving throw versus spell). Those of the opposite
sex consciously sought after by such an unearthly beautiful being, are
allowed a saving throw against the effects of fascination only if their
wisdom is 20 or more. |
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In addition to the adjustment to comeliness based on charisma score, characters
of certain races must take an additional adjustment to their comeliness scores.
This racial adjustment applies only when the reaction of characters of other
races is concerned, in similar fashion to the way that racial adjustments for
charisma apply only to those of other races. The penalties and bonuses are
these:
Half-Dragons: -3
Dwarves, gnomes: -1
’Halflings, humans, Changelings: 0
*Half-elves, Elves, Snow Leopards: + 1
*Drow, Half Drow, Satyr: + 2
Dragons, Hordelings, Half God: +3
Character Level Chart with Feats and Ability Score Adjustments
Character
Level |
Experience
Needed |
Feats |
Ability
Score
Increase |
1 |
0 |
1st |
- |
2 |
1,000 |
- |
- |
3 |
3,000 |
2nd |
- |
4 |
6,000 |
- |
1st |
5 |
10,000 |
- |
- |
6 |
15,000 |
3rd |
- |
7 |
21,000 |
- |
- |
8 |
28,000 |
- |
2nd |
9 |
36,000 |
4th |
- |
10 |
45,000 |
- |
- |
11 |
55,000 |
- |
- |
12 |
66,000 |
5ft |
3rd |
13 |
78,000 |
- |
- |
14 |
91.000 |
- |
- |
15 |
105,000 |
6th |
- |
16 |
120,000 |
- |
4th |
17 |
136,000 |
- |
- |
18 |
153,000 |
7th |
- |
19 |
171,000 |
- |
- |
20 |
190,000 |
- |
5th |
Epic Level Basics
Epic characters—those whose character level is 21st or higher—are handled
slightly differently from non-epic characters. While epic characters continue to
receive most of the benefits of gaining levels, some benefits are replaced by
alternative gains. A class can be advanced beyond 20th level
Epic Save Bonus
A character’s base save bonus does not increase after character level reaches
20th. However, the character does receive a cumulative +1 epic bonus on all
saving throws at every even-numbered level beyond 20th, as shown on Table: Epic
Save and Epic Attack Bonuses. Any time a feat, prestige class, or other rule
refers to your base save bonus, use the sum of your base save bonus and epic
save bonus.
Epic Attack Bonus
Similarly, the character’s base attack bonus does not increase after character
level reaches 20th. However, the character does receive a cumulative +1 epic
bonus on all attacks at every odd-numbered level beyond 20th, as shown on Table:
Epic Save and Epic Attack Bonuses. Any time a feat, prestige class, or other
rule refers to your base attack bonus (except for gaining additional attacks),
use the sum of your base attack bonus and epic attack bonus.
Feats
Every character gains one feat (which may be an epic or non-epic feat at the
player’s choice at every level divisible by three. These feats are in addition
to any bonus feats granted in the class descriptions.
Ability Increases
Upon gaining any level divisible by four, a character increases one of his or
her ability scores by 1 point. The player chooses which ability score to
improve. For multiclass characters, feats and ability increases are gained
according to character level, not class level.
Table: Epic Save and Epic Attack Bonuses |
||
Character Level |
Epic Save Bonus |
Epic Attack Bonus |
21st |
+0 |
+1 |
22nd |
+1 |
+1 |
23rd |
+1 |
+2 |
24th |
+2 |
+2 |
25th |
+2 |
+3 |
26th |
+3 |
+3 |
27th |
+3 |
+4 |
28th |
+4 |
+4 |
29th |
+4 |
+5 |
30th |
+5 |
+5 |
Although most of the tables only show information up to a certain level (often
30th), that level is by no means the limit of a character’s advancement. It can
be generally assumed that any patterns on a particular table continue
infinitely.
Class Features
Many, but not all, class features continue to accumulate after 20th level. The
following guidelines describe how the epic class progressions.
Adding a Second Class
When a single-class epic character gains a level, he or she may choose to
increase the level of his or her current class or pick up a new class at 1st
level. The standard rules for multiclass characters still apply, but epic
characters must keep in mind the rules for epic advancement. The epic character
gains all the 1st-level class skills, weapon proficiency, armor proficiency,
spells, and other class features of the new class, as well as a Hit Die of the
appropriate type. In addition, the character gets the usual skill points from
the new class. Just as with standard multi-classing, adding the second class
does not confer some of the benefits for a 1st-level character, including
maximum hit points from the first Hit Die, quadruple the per-level skill points,
starting equipment, starting gold, or an animal companion. An epic character
does not gain the base attack bonuses and base save bonuses normally gained when
adding a second class. Instead, an epic character uses the epic attack bonus and
epic save bonus progression shown on Table: Epic Save and Epic Attack Bonuses.
Whenever an epic character is allowed to pick up a feat as part of character
level advancement, he or she can choose either a non-epic feat or an epic feat.
All class descriptions provide a list of bonus feats that characters must choose
from. When a character has to choose from a list of bonus feats in the second
class, he or she can also choose from the bonus epic feats described for each
specific class.