Character Generation Tables

When creating a Character for Saivryth, there are 7 Base Attributes or Ability Scores.  They are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Comeliness.  You create these scores by rolling 4d6 for each ability.  You do have the option of rerolling 1’s and 2’s.  You take the highest 3 numbers out of your 4 rolls and add them together.  This gives you the ability scores for you character.  Once you have those scores, you can use the charts below to adjust them accordingly with the modifiers.  These scores are used throughout the game to enhance or detract from your Armor Class, Hit Points and Skills for your Character.  Here is a link to a Character Sheet used for creating a Character for Saivryth.  To determine Race, Racial Adjustments Hit Points, and Classes , you can follow the links to the Ancestral Court and the Character Class pages.

 

Table: Ability Modifiers and Bonus Spells

Score

Modifier

Bonus Spells (by Spell Level)

 

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

 

1

–5

Can’t cast spells tied to this ability

 

2–3

–4

 

4–5

–3

 

6–7

–2

 

8–9

–1

 

10–11

0

 

12–13

+1

1

 

14–15

+2

1

1

 

16–17

+3

1

1

1

 

18–19

+4

1

1

1

1

 

20–21

+5

2

1

1

1

1

 

22–23

+6

2

2

1

1

1

1

 

24–25

+7

2

2

2

1

1

1

1

 

26–27

+8

2

2

2

2

1

1

1

1

 

28–29

+9

3

2

2

2

2

1

1

1

1

 

30–31

+10

3

3

2

2

2

2

1

1

1

 

32–33

+11

3

3

3

2

2

2

2

1

1

 

34–35

+12

3

3

3

3

2

2

2

2

1

 

36–37

+13

4

3

3

3

3

2

2

2

2

 

38–39

+14

4

4

3

3

3

3

2

2

2

 

40–41

+15

4

4

4

3

3

3

3

2

2

 

42–43

+16

4

4

4

4

3

3

3

3

2

 

44–45

+17

5

4

4

4

4

3

3

3

3

 

 

 

 

 

 

Comeliness Attribute Adjustments

Attribute Score

Str

Dex

Con

Int

Wis

Cha

1-2

-3

-5

-5

-3

-3

-8

3

-2

-3

-4

-2

-2

-5

4-5

-1

-2

-1

-1

-1

-3

6-7

0

-1

0

0

-1

-1

8-11

0

0

0

0

0

0

12-14

0

0

0

0

0

+1

15-17

+1

+1

+2

+1

+1

+2

18

+2

+1

+1

0

+2

+3

18%-19

+2

+1

+1

0

+1

+5

20-24

0

0

0

-1

0

+6

25

-1

-1

-1

-2

0

+8

26-29

-2

-2

-2

-3

-1

+10

30

-3

-4

-5

-4

-3

+5

Attribute Score

Reaction Adj. to Cha.

Effects of Comeliness score

*-16 and below *

-32

Horrified or Repulsed, those viewing a being this offensive; turn away, attempt to destroy it or are frozen in fear. If a being this uncomely is also powerful, the reaction will be to escape or of awe (horror). If both parties are evilly aligned, the effect is the same number’s positive comeliness effects.

-15 to -9

-10

Disgust; evidenced by the tendency to look away, revile of the individual, and general hostility are normal first reactions when viewing something so grotesque. Under no circumstances will viewers accept this being unless they are of evil alignment. In that case, negative comeliness is seen as positive.

-8 to 0

-5

Aversion and a desire to be away from someone so ugly is the reaction of most viewers. If given an excuse, those near the individual will be hostile and openly aggressive; otherwise they will merely reject the individual.

1 to 6

-2

Such a being is simply ugly. Reactions will be uneasy and a desire to get away from such brutishness is possible. If given the opportunity a hero’s charisma can offset the negative effect of this ugliness, but this requires a fair amount of conversation and interaction.

7 to 9

-1

The homeliness of such a being will be such that initial contact will be of a negative sort. The being’s reaction adjustment to charisma is one tenth of the total comeliness (or -1). This negative feeling will not be strongly evidenced. High charisma can quickly overcome the negative modifier if conversation and interpersonal interactions transpire.

10 to 13

0

Plain to average in appearance. No effects on the viewer. There is no reaction adjustment.

14 to 17

+3 to +4

Interest in viewing the individual is evidenced by those within visual range. He is considered good-looking. The being’s reaction adjustment to charisma is a quarter of its comeliness. Individuals of the opposite sex will seek out such a being. They are affected by fascinate effects unless their wisdom is more than 50% of this being’s comeliness.

18 to 21

+6 to +7

The beauty beings with this level of comeliness cause heads to turn. The being’s reaction adjustment to charisma is a third of the attribute score. Victims of the opposite sex will be under fascinate effects unless their wisdom is a full two thirds of the attribute score. Those of the same sex will similarly be under fascinate effects if their wisdom is below one half the score. Rejection of harsh nature can cause a spurned individual to have a reaction as if the comeliness total was half of its actual positive total.

22 to 25

+11 to +12

The stunning beauty and gorgeous looks inherent in this level of comeliness invoke effects similar those of lesser beauty (+18 to +21) but people will actually flock around this being, follow it and generally behave in some manner to attract their attention. The being’s reaction adjustment to charisma is 50% of its comeliness. Fascinate effects all whose wisdom is less than two thirds of the attribute score. If an individual of the opposite sex is sought after by a being with this level of comeliness, they are effectively under fascinate effects unless their wisdom is at least 18.

26 and over

+52 and up

Unearthly beauty of this type can only be possessed by beings from other plains; demi-gods, demi-goddesses, gods and strange godlike creatures. The reaction adjustment to charisma is double the comeliness score. Fascinate effects all beings whose wisdom is not at least 75% of comeliness score, with the exception of those with wisdom of at least 19 (those are allowed a saving throw versus spell). Those of the opposite sex consciously sought after by such an unearthly beautiful being, are allowed a saving throw against the effects of fascination only if their wisdom is 20 or more.

 

In addition to the adjustment to comeliness based on charisma score, characters of certain races must take an additional adjustment to their comeliness scores. This racial adjustment applies only when the reaction of characters of other races is concerned, in similar fashion to the way that racial adjustments for charisma apply only to those of other races. The penalties and bonuses are these:
Half-Dragons: -3
Dwarves, gnomes: -1
’Halflings, humans, Changelings: 0
*Half-elves, Elves, Snow Leopards: + 1
*Drow, Half Drow, Satyr: + 2

Dragons, Hordelings, Half God: +3

 

 

 

 

 

 

Character Level Chart with Feats and Ability Score Adjustments

Character

Level

Experience

Needed

Feats

Ability

Score

Increase

1

0

1st

-

2

1,000

-

-

3

3,000

2nd

-

4

6,000

-

1st

5

10,000

-

-

6

15,000

3rd

-

7

21,000

-

-

8

28,000

-

2nd

9

36,000

4th

-

10

45,000

-

-

11

55,000

-

-

12

66,000

5ft

3rd

13

78,000

-

-

14

91.000

-

-

15

105,000

6th

-

16

120,000

-

4th

17

136,000

-

-

18

153,000

7th

-

19

171,000

-

-

20

190,000

-

5th

 

Epic Level Basics

Epic characters—those whose character level is 21st or higher—are handled slightly differently from non-epic characters. While epic characters continue to receive most of the benefits of gaining levels, some benefits are replaced by alternative gains. A class can be advanced beyond 20th level

Epic Save Bonus

A character’s base save bonus does not increase after character level reaches 20th. However, the character does receive a cumulative +1 epic bonus on all saving throws at every even-numbered level beyond 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Any time a feat, prestige class, or other rule refers to your base save bonus, use the sum of your base save bonus and epic save bonus.

Epic Attack Bonus

Similarly, the character’s base attack bonus does not increase after character level reaches 20th. However, the character does receive a cumulative +1 epic bonus on all attacks at every odd-numbered level beyond 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus.

Feats

Every character gains one feat (which may be an epic or non-epic feat at the player’s choice at every level divisible by three. These feats are in addition to any bonus feats granted in the class descriptions.

Ability Increases

Upon gaining any level divisible by four, a character increases one of his or her ability scores by 1 point. The player chooses which ability score to improve. For multiclass characters, feats and ability increases are gained according to character level, not class level.

Table: Epic Save and Epic Attack Bonuses

Character Level

Epic Save Bonus

Epic Attack Bonus

21st

+0

+1

22nd

+1

+1

23rd

+1

+2

24th

+2

+2

25th

+2

+3

26th

+3

+3

27th

+3

+4

28th

+4

+4

29th

+4

+5

30th

+5

+5

Although most of the tables only show information up to a certain level (often 30th), that level is by no means the limit of a character’s advancement. It can be generally assumed that any patterns on a particular table continue infinitely.

Class Features

Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions.

Adding a Second Class

When a single-class epic character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. The standard rules for multiclass characters still apply, but epic characters must keep in mind the rules for epic advancement. The epic character gains all the 1st-level class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a Hit Die of the appropriate type. In addition, the character gets the usual skill points from the new class. Just as with standard multi-classing, adding the second class does not confer some of the benefits for a 1st-level character, including maximum hit points from the first Hit Die, quadruple the per-level skill points, starting equipment, starting gold, or an animal companion. An epic character does not gain the base attack bonuses and base save bonuses normally gained when adding a second class. Instead, an epic character uses the epic attack bonus and epic save bonus progression shown on Table: Epic Save and Epic Attack Bonuses. Whenever an epic character is allowed to pick up a feat as part of character level advancement, he or she can choose either a non-epic feat or an epic feat. All class descriptions provide a list of bonus feats that characters must choose from. When a character has to choose from a list of bonus feats in the second class, he or she can also choose from the bonus epic feats described for each specific class.