I have here a basic list of the various Character Classes and their spell lists if they have access to magic. If any one is interested in a break down of the various Guilds you can reach that page here... There is also a page that gives Character History options for the background of your character. I have a list of Skills that can be used for your character. I also have found a couple of sites if any one is interested in background ideas on medieval lifestyles, some of which I will be incorporating into my Guild Page, as I figure it out...
List of Medieval Professions
|Spell lists for :|
|Arcane Fighter||Mage Smith|
Healers are broken down into three different types. The first is your straight out normal Healer who refuses to do any harm to any person or creature. They are pretty much totally incapable of doing damage, either physically, mentally or emotionally to someone. The second type is a Merc Healer. They tend to travel with the Mercenary companies. They feel that if they are trained to heal, they are also trained to kill and as such have been known on occasion to kill as cleanly as any assassin if the situation warrants it. The last type of healer is a Mind Healer, and these are very rare. They are trained in the abilities of healing mental and emotional damage to an individual.
Druid Priest - This is the Priest half of the Druid Class. Druid Priests are the priests for the various Nature Goddesses and Demi Goddesses.
Priest - This is your straight forward priest class. There are a total of 210 gods and goddesses, including the Elementals. They are broken down between Good, Evil and Neutral.
Spell Caster Classes
Arch Mage - An Arch mage can pretty much use any magic but the catch is in order
to learn to be an Arch Mage, you can only be taught theory. After that, your
master sends you out into the world to find yourself and your magic. They can
be taught by anyone who has magic ability, not just another Arch Mage, because they are only taught Theory.
If an Arch Mage is taught by another Arch Mage, the master Arch Mage can then control the apprentice Arch Mage. There are only two ways to get out of an apprenticeship to another Arch Mage. Either your master lets you go, or you apply to the Arch Mage Council and they let you out of your apprenticeship.
Arch Mages are considered a myth, and only 37 can exist at one time. All Arch Mages belong exclusively to Lashanna, Goddess of Magic. The class is alignment specific, in that any of the evil alignments are not permitted. If an arch mage should fall, turning evil in any way, the Goddess of Hatred, Charinna steal them from Lashanna. This is due to the long standing war, between Lashanna and the sphere of Hatred. Here is a list of the Arch Mage Council and all known Arch Mages
Battle Mage - Battle Mages are on the front line with the Warrior Classes in battle. They use strictly magic, no weapons.
Combat Mage - Combat Mages combine magic with weapons in battle
Druid Mage - This is the Mage half of the Druid Class, with the spells being nature based.
Mage - Basic Mage Class
Mage Smith - A Mage Smith makes and forges weapons and magic items
Minor Mage - minor earth and cantrip-like magicks. The biggest aspect of a Minor Mage is how you become one. Either you are born one, or you are in a close enough relationship with one, that you become one. A minor mage who isn't born as one...must have absolutely no magic potential at all.
Martial Arcanist - Fighter with a touch of Magic
Cavalier - Cavaliers are fighters who specifically serve a god or goddess. The biggest difference between a Paladin and a Cavalier is that Paladins are blessed with spells from their god or goddess.
Feral Warrior - Fighter serving the Gods and Goddesses of Nature
Fighter - Basic Warrior Class
Mercenary - The difference between a Fighter and a Mercenary is that a
Mercenary is a member of the Mercenary Guild. The Guild regulates and promotes
contracts for a Mercenary. Mercenaries can also be Paladins,
Healers, Priests, and Mages. The Guild is based out of the
Kingdom of Safe Haven. It is ruled by Council, which
has 3 member Lords. They receive the contracts and pass them on to Lady Trysha, who negotiates an appropriate payment and contract for the
mercenary in question. The Mercenaries serve Illystrin, the Demi Gate
Keeper, who is their chosen Goddess. There are 3 Battle Lords in charge of
all the mercenaries when they are out on any campaign. Lady Trysha shares
responsibility for the mercenaries with Illystrin's High
Priestess Karly Venator and Illystrin's First Paladin, Lady
Paladin - Fighter Priests of the Gods and Goddesses.
Ranger - Rangers are considered to be Paladins, devoted to the Gods and Goddesses of Nature.