Saivryth Skill List

This is a list of Skills available to the various character classes and the abilities they are linked with in the World of Saivryth.

Skills Summary

Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your characterís class skill list.

The maximum rank in a class skill is the characterís level + 3.

Regardless of whether a skill is purchased as a class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.

Using Skills

To make a skill check, roll: 1d20 + skill modifier (Skill modifier=skill rank + ability modifier + miscellaneous modifiers)

This roll works just like an attack roll or a saving throwó the higher the roll, the better. Either youíre trying to match or exceed a certain Difficulty Class (DC), or youíre trying to beat another characterís check result.

Epic Skill Uses

Despite the near-magical nature of some epic level skill uses, all uses of skills are considered exceptional abilities (except if noted otherwise), and thus function normally even within areas of antimagic.

Skill Ranks

A characterís number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.

Ability Modifier

The ability modifier used in a skill check is the modifier for the skillís key ability (the ability associated with the skillís use). The key ability of each skill is noted in its description.

Miscellaneous Modifiers

Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.

Skill name

Key ability

Alchemy

Int

Animal Empathy

Cha

Appraise

INT

Autohypnosis

WIS

Balance

DEX

Bluff

CHA

Climb

STR

Concentration

CON

Control Shape

WIS

Craft

INT

Decipher Script

INT

Diplomacy

CHA

Disable Device

INT

Disguise

CHA

Escape Artist

DEX

Forgery

INT

Gather Information

CHA

Handle Animal

CHA

Heal

WIS

Hide

DEX

Iaijutsu Focus

CHA

Innuendo

Wis

Intimidate

CHA

Intuit Direction

Wis

Jump

STR

Knowledge

Int

Knowledge (arcane)

INT

Knowledge (architecture and engineering)

INT

Knowledge (barbarian lore)

INT

Knowledge (Bardic)

INT

Knowledge (dungeoneering)

INT

Knowledge (geography)

INT

Knowledge (guilds)

INT

Knowledge (history)

INT

Knowledge (law)

INT

Knowledge (local)

INT

Knowledge (nature)

INT

Knowledge (nobility and royalty)

INT

Knowledge (religion)

INT

Knowledge (tactics)

INT

Knowledge (the planes)

INT

Knowledge (War)

INT

Knowledge (weaponry)

INT

Listen

WIS

Martial Lore

INT

Move Silently

DEX

Open Lock

DEX

Perform

CHA

Pick Pocket

Dex

Profession

WIS

Read Lips

Int

Ride

DEX

Scry

Int

Search

INT

Sense Motive

WIS

Sleight of Hand

DEX

Speak Language

None

Spell craft

INT

Spot

WIS

Survival

WIS

Swim

STR

Tumble

DEX

Use Magic Device

CHA

Use Rope

DEX

Wilderness Lore

Wis

Skill Synergy

Itís possible for a character to have two skills that work well together. In general, having 5 or more ranks in one skill gives the character a +2 bonus on skill checks with each of its synergistic skills, as noted in the skill description. In some cases, this bonus applies only to specific uses of the skill in question, and not to all checks. Some skills provide benefits on other checks made by a character, such as those checks required to use certain class features.

Table: Skill Synergies
5 or more ranks in ... gives a +2 bonus on ...
Autohypnosis Iaijutsu Focus
Bluff Diplomacy checks
Bluff Disguise checks to act in character
Bluff Intimidate checks
Bluff Sleight of Hand checks
Concentration Autohypnosis checks
Craft related Appraise checks
Decipher Script Use Magic Device checks involving scrolls
Escape Artist Use Rope checks involving bindings
Handle Animal Ride checks
Handle Animal wild empathy checks
Jump Tumble checks
Knowledge (arcana) Spellcraft checks
Knowledge (architecture
and engineering)
Search checks involving secret doors
and similar compartments
Knowledge (dungeoneering) Survival checks when underground
Knowledge (geography) Survival checks to keep from getting
lost or for avoiding hazards
Knowledge (history) bardic knowledge checks
Knowledge (local) Gather Information checks
Knowledge (nature) Survival checks in above-ground
natural environments
Knowledge (nobility
and royalty)
Diplomacy checks
Knowledge (religion) checks to turn or rebuke undead
Knowledge (the planes) Survival checks when on other planes
Search Survival checks when following tracks
Sense Motive Diplomacy checks
Spellcraft Use Magic Device involving scrolls
Survival Knowledge (nature) checks
Tumble Balance checks
Tumble Jump checks
Use Magic Device Spellcraft checks to decipher scrolls
Use Rope Climb checks involving ropes
Use Rope Escape Artist checks involving ropes

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